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VGMPLAY.WMF/Debuger/Cpu/CpuRegs.cs
T

169 lines
4.7 KiB
C#

/*
* Copyright 2007, 2015 Alex Makeev
*
* This file is part of ZXMAK2 (ZX Spectrum virtual machine).
*
* ZXMAK2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ZXMAK2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ZXMAK2. If not, see <http://www.gnu.org/licenses/>.
*
* Description: Z80 CPU Emulator [registers part]
* Date: 18.03.2007
*
*/
using System;
using System.Runtime.InteropServices;
using ZXMAK2.Engine.Cpu.Processor;
namespace ZXMAK2.Engine.Cpu
{
[StructLayout(LayoutKind.Explicit)]
public sealed class CpuRegs
{
[FieldOffset(0)]
public ushort AF = 0;
[FieldOffset(2)]
public ushort BC = 0;
[FieldOffset(4)]
public ushort DE = 0;
[FieldOffset(6)]
public ushort HL = 0;
[FieldOffset(8)]
public ushort _AF = 0;
[FieldOffset(10)]
public ushort _BC = 0;
[FieldOffset(12)]
public ushort _DE = 0;
[FieldOffset(14)]
public ushort _HL = 0;
[FieldOffset(16)]
public ushort IX = 0;
[FieldOffset(18)]
public ushort IY = 0;
[FieldOffset(20)]
public ushort IR = 0;
[FieldOffset(22)]
public ushort PC = 0;
[FieldOffset(24)]
public ushort SP = 0;
[FieldOffset(26)]
public ushort MW = 0; // MEMPTR
[FieldOffset(28)]
public byte Q = 0; // TODO: Q flags
[FieldOffset(1)]
public byte A;
[FieldOffset(0)]
public byte F;
[FieldOffset(3)]
public byte B;
[FieldOffset(2)]
public byte C;
[FieldOffset(5)]
public byte D;
[FieldOffset(4)]
public byte E;
[FieldOffset(7)]
public byte H;
[FieldOffset(6)]
public byte L;
[FieldOffset(17)]
public byte XH;
[FieldOffset(16)]
public byte XL;
[FieldOffset(19)]
public byte YH;
[FieldOffset(18)]
public byte YL;
[FieldOffset(21)]
public byte I;
[FieldOffset(20)]
public byte R;
[FieldOffset(27)]
public byte MH;
[FieldOffset(26)]
public byte ML;
[FieldOffset(23)]
public byte PCH = 0;
[FieldOffset(22)]
public byte PCL = 0;
#region Access Lamda Generators
// Access field from an object context
// makes one native instruction lesser
internal Func<byte> CreateRegGetter(int r)
{
return r switch
{
CpuRegId.B => () => B,
CpuRegId.C => () => C,
CpuRegId.D => () => D,
CpuRegId.E => () => E,
CpuRegId.H => () => H,
CpuRegId.L => () => L,
CpuRegId.A => () => A,
CpuRegId.F => () => F,
_ => throw new ArgumentOutOfRangeException(nameof(r)),
};
}
internal Action<byte> CreateRegSetter(int r)
{
return r switch
{
CpuRegId.B => arg => B = arg,
CpuRegId.C => arg => C = arg,
CpuRegId.D => arg => D = arg,
CpuRegId.E => arg => E = arg,
CpuRegId.H => arg => H = arg,
CpuRegId.L => arg => L = arg,
CpuRegId.A => arg => A = arg,
CpuRegId.F => arg => F = arg,
_ => throw new ArgumentOutOfRangeException(nameof(r)),
};
}
internal Func<ushort> CreatePairGetter(int rr)
{
return rr switch
{
CpuRegId.Bc => () => BC,
CpuRegId.De => () => DE,
CpuRegId.Hl => () => HL,
CpuRegId.Sp => () => SP,
_ => throw new ArgumentOutOfRangeException(nameof(rr)),
};
}
internal Action<ushort> CreatePairSetter(int rr)
{
return rr switch
{
CpuRegId.Bc => arg => BC = arg,
CpuRegId.De => arg => DE = arg,
CpuRegId.Hl => arg => HL = arg,
CpuRegId.Sp => arg => SP = arg,
_ => throw new ArgumentOutOfRangeException(nameof(rr)),
};
}
#endregion Access Lamda Generators
}
}