esp32.c: two-phase esp_wait_busy() so a stale non-BUSY status right after esp_cmd() isn't mistaken for completion (fixed a real TRACK_PLAY/0x88 race on heavier XM files); added single-phase esp_wait_not_busy() for esp_send_dma()'s per-chunk wait, which never actually sets BUSY and was timing out on every chunk under the two-phase version. vgm_wc_api.lib renamed to wc_api.lib (build.bat updated to match). Keyboard: tried replacing wc_key_esc/pgup/pgdn/space with a raw PS/2-FIFO reader (matching how VGMPLAY.WMF's own player reads keys) so Enter could also advance to the next file. Reverted after two confirmed hardware regressions (esp32 transfers failing with ESP_ERR_INV_XM, and the keyboard going unresponsive once WC's own PS/2 scanning was disabled to stop it competing with the raw reads) - VGMPLAY's approach relies on a full custom interrupt handler xmplay has no equivalent need for. Back to the simple wc_key_*() wrappers, plus wc_key_enter() so Enter now advances too, and wc_key_wait_release() (called after wc_gedpl()) to debounce the Enter/F3 that launched the plugin itself. Also: About window now centers dynamically for all three WC text modes (90x36/80x25/80x30) instead of a fixed position, and matches the main window's color scheme. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
12 lines
139 B
Plaintext
12 lines
139 B
Plaintext
-mjwx
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-i obj/out.hex
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-b _CODE = 0x8003
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-b _DATA = 0xa800
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-k E:\SDCC\4.6.0\bin\..\lib\z80
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-l wc_api.lib
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-l z80
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obj/out.rel
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obj/crt0.rel
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-e
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